In case you have plumped for one of the melee classes, you have to be aggressive. You have to aim the first special, too, which is tricky when you need to take your thumb off the movement stick to activate it. The idea here is to keep out of trouble and use that evasive roll plenty. Possibly the hardest class to play as initially, as shots need to be well aimed and your second special attack does no damage at all. Don't think you can't get in close and mix it up, either - your wand swipes will take out multiple foes up close, though don't get too bogged down. Warmage - Ranged magical attacks that do decent damage and have a bit of a blast radius. Possibly the most immediate and easiest class to get to grips with, as you can button mash your way to decent results. Just make sure that you're pointing in the right direction when you do, or you'll be left open.īlademaster - Quicker dual-wielding slashes. There's no point hammering the attack button - steady, rhythmic taps as you finish each swipe are the way forward. Know Here, how each individual class shapes up.īattleworn - Slow, strong physical attacks that practically beg you to get up close and personal. You control ranged fighters, meanwhile, in much the same way you control your character / craft in a twin-stick shooter, so you need a little aiming finesse. Melee fighters are easier to control, with your right thumb simply having to hammer a virtual button to attack. You can divide these four archetypes roughly into two distinct categories: melee and ranged. Hopefully, it will cut down on irritation and minimize expenditure.Īt the start, warrior is required to be selected by you. Below are some helpful strategies as you start your epic quest.
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