When the fans balked, the developers usually ended up “finding” the extra money somewhere, adding a slightly sketchy air to the whole operation. 9 team continued to solicit backers for more money throughout 2014, claiming it was needed for extras like voice acting and DLC. 9 was scheduled to be released Spring 2015.ĭespite raising well above their original goal of $900,000, the Mighty No. It was more stuff than most major publishers would pack into a game, never mind a startup indie. 9 offered a huge, unwieldy list of stretch goal bonuses, including extra modes, online multiplayer, a documentary and ports to every platform under the sun. ![]() 9‘s Kickstarter sent shockwaves throughout the industry – it was the first big Japanese success on the platform, and set off a series of similar “spiritual successors.” Inafune was looking for $900,000 on Kickstarter, but fans flooded his coffers with over $4 million in cash. 9, a new Mega Man game in everything but name. Three years later in September of 2013, Keiji Inafune and his new company Comcept unveiled Mighty No. After Inafune left, Capcom canceled three in-production Mega Man games, and essentially buried their once-mascot out of spite, leading to a lot of pent-up frustration from loyal fans of the Blue Bomber. ![]() Apparently, it wasn’t an amicable breakup. ![]() 9 begins in 2010 when Keiji Inafune, co-creator of Mega Man and then-Head of Production for Capcom, quit the company.
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